Как сделать спидометр в samp
SamPawno
Спидометр
Описание: Готовые решения скриптов, filterScript
Модератор: SJplayer
#1 LILUS » 6 ноября 2014, 21:06
new Text : Speed [ MAX_PLAYERS ][ 3 ];
public OnPlayerUpdate ( playerid )
<
if( GetPlayerState ( playerid ) == 2 )
<
SetSpeedDel ( playerid );
SetSpeedPok ( playerid );
>
return 1 ;
>
stock SetSpeedDel ( playerid )
<
switch( SpeedVehicle ( playerid ))
<
case 0..9 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
I» );
case 10..14 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
II» );
case 15..19 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
III» );
case 20..24 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIII» );
case 25..29 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIII» );
case 30..34 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIII» );
case 35..39 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIII» );
case 40..44 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIII» );
case 45..49 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIII» );
case 50..59 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIII» );
case 60..64 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIII» );
case 65..69 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIII» );
case 70..79 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIII» );
case 80..89 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIII» );
case 90..99 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIII» );
case 100..109 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIIII» );
case 110..119 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIIIII» );
case 120..129 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIIIIII» );
case 130..139 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIIIIIII» );
case 140..149 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIIIIIIII» );
case 150..164 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIIIIIIIII» );
case 165..174 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIIIIIIIIII» );
case 175..189 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIIIIIIIIIII» );
case 190..199 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIIIIIIIIIIII» );
case 200..209 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIIIIIIIIIIIII» );
case 210..219 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIIIIIIIIIIIIII» );
case 220..229 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIIIIIIIIIIIIIII» );
case 230..239 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIIIIIIIIIIIIIIII» );
case 240..249 : TextDrawSetString ( Speed [ playerid ][ 0 ], «
IIIIIIIIIIIIIIIIIIIIIIIIIIIII» );
default: TextDrawSetString ( Speed [ playerid ][ 0 ], «