Как сделать спидометр в samp

SamPawno

Спидометр

Описание: Готовые решения скриптов, filterScript
Модератор: SJplayer

#1 LILUS » 6 ноября 2014, 21:06

Как сделать спидометр в samp

new Text : Speed [ MAX_PLAYERS ][ 3 ];

public OnPlayerUpdate ( playerid )
<
if( GetPlayerState ( playerid ) == 2 )
<
SetSpeedDel ( playerid );
SetSpeedPok ( playerid );
>
return 1 ;
>

stock SetSpeedDel ( playerid )
<
switch( SpeedVehicle ( playerid ))
<
case 0..9 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

I» );
case 10..14 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

II» );
case 15..19 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

III» );
case 20..24 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIII» );
case 25..29 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIII» );
case 30..34 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIII» );
case 35..39 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIII» );
case 40..44 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIII» );
case 45..49 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIII» );
case 50..59 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIII» );
case 60..64 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIII» );
case 65..69 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIII» );
case 70..79 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIII» );
case 80..89 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIII» );
case 90..99 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIII» );
case 100..109 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIIII» );
case 110..119 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIIIII» );
case 120..129 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIIIIII» );
case 130..139 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIIIIIII» );
case 140..149 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIIIIIIII» );
case 150..164 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIIIIIIIII» );
case 165..174 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIIIIIIIIII» );
case 175..189 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIIIIIIIIIII» );
case 190..199 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIIIIIIIIIIII» );
case 200..209 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIIIIIIIIIIIII» );
case 210..219 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIIIIIIIIIIIIII» );
case 220..229 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIIIIIIIIIIIIIII» );
case 230..239 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIIIIIIIIIIIIIIII» );
case 240..249 : TextDrawSetString ( Speed [ playerid ][ 0 ], «

IIIIIIIIIIIIIIIIIIIIIIIIIIIII» );
default: TextDrawSetString ( Speed [ playerid ][ 0 ], «

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